Is cloud-gaming wrong
The limits of Cloud Gaming. The latency issue.
Latency, a major issue in action games, is alive and very present in cloud gaming. How can you beat an opponent when your display trails the action by a significant delay ?
A simple PacMan provides a good illustration of this effect.
Try to win on this modified version of Google's PacMan Doodle with different latency values. Check your scores. Imagine what this means to a car race, space ship cruising or a fighting game.
Go real time, go local !
Roll your mouse here for technical explanations
The tech report
"you're looking at around 38MB per minute, or more than 2GB per hour. Depending on your monthly bandwidth cap, that could be a problem."
"The end result's image quality is about on par with a standard-definition YouTube video, which is quite a step down."
"The input lag on UT3 was so noticeably bad with the mouse and keyboard that I would call game simply unplayable."
"If you are an avid PC gamer you will likely be very disappointed by the experience, both in terms of image quality and input latency"